Good Boy
A quiet game about five whistles and one good boy.
You stand at the gate. The dog works the flock. Four short levels carry one full year — spring to winter — and it ends quietly. No score, no timer, no Game Over.
Controls
Real shepherds command their dogs over distance with a handful of short whistles. Same here — tiny bandwidth, precise meaning.
- ← / A — Come Bye — dog orbits clockwise around the flock
- → / D — Away — dog orbits counter-clockwise around the flock
- ↑ / W — Walk Up — dog advances on the flock (applies pressure)
- ↓ / S — Stand — dog stops, releases pressure
- ↓ / S while stopped — That’ll Do — dog comes home
Whistles latch until you change them. HUD pills click too, if you’re on touch.
The idea
- Indirect control is the joy. Five whistles; the dog interprets.
- Never lose, only linger. Sheep can’t die or escape.
- The shepherd is still. He watches from the gate.
Scottish Borders, present day. A small hill farm at the foot of a fell.
Credits
Made solo in 48 hours for Ludum Dare 59 Compo — theme: Signal.
Author: Christoph Dietze
| Published | 16 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Christoph |
| Tags | 2D, Casual, Ludum Dare 59 |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Smartphone |
| Links | Ludum Dare |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Download
Download
good-boy-src.zip 191 kB




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