A quiet game about five whistles and one good boy.

You stand at the gate. The dog works the flock. Four short levels carry one full year — spring to winter — and it ends quietly. No score, no timer, no Game Over.

Controls

Real shepherds command their dogs over distance with a handful of short whistles. Same here — tiny bandwidth, precise meaning.

  • ← / A — Come Bye — dog orbits clockwise around the flock
  • → / D — Away — dog orbits counter-clockwise around the flock
  • ↑ / W — Walk Up — dog advances on the flock (applies pressure)
  • ↓ / S — Stand — dog stops, releases pressure
  • ↓ / S while stopped — That’ll Do — dog comes home

Whistles latch until you change them. HUD pills click too, if you’re on touch.

The idea

  • Indirect control is the joy. Five whistles; the dog interprets.
  • Never lose, only linger. Sheep can’t die or escape.
  • The shepherd is still. He watches from the gate.

Scottish Borders, present day. A small hill farm at the foot of a fell.

Credits

Made solo in 48 hours for Ludum Dare 59 Compo — theme: Signal.
Author: Christoph Dietze

Published 16 days ago
StatusReleased
PlatformsHTML5
AuthorChristoph
Tags2D, Casual, Ludum Dare 59
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Smartphone
LinksLudum Dare
AI DisclosureAI Assisted, Code, Graphics, Text

Download

Download
good-boy-src.zip 191 kB

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